Flea Market Auction
Anything you don't need in your purse or storage? All unnecessary items, tools, coupons (not resources or certificates) that you consider junk and discard from your inventory or storage will go to the Flea Market after a certain time (from 1 minute to 5 hours).
You can find all sorts of things here, from a crumbling hammer to a majestic warship, overgrown with cobwebs, but which may well be good for one or two combat campaigns.
Even vagrants can take an item at this auction. The first person who wants to get the item should click on the "get it for free" button and wait for three hours to see if anyone else wants it. If no other bidders are found by the end of bidding time, he takes the item for free. If the thing is very good and appealed to several clones at once - they can arrange a small trade. The rates here are kopecks - from 0.0001 gold coin.
Immediately after the first bid, bidding time is reduced to 1 hour. If the player made a bet during the last minute of trading, the trading time is increased by another 1 minute. The winning lot will be credited to the buyer's account within 5 minutes after the end of the auction.
Only a clone of "craftsman" status or higher can throw an item to the flea market.
The amount for which the lot was purchased goes to the flea market income. You can read about its distribution in the state funds section.
No more than 1 item of the same species may be at the flea market at a time. New items will not be displayed until the number of items already displayed decreases.
Deductions from flea market income
The amount for which a lot was bought at a flea market goes to the state. From this item of income, the state remits:
- 30% - to the former owner of the item (if this share is not less than 0.0001 gold coin; in this case the funds are credited to the name of the main clone of the account).
- 10% - to the charity fund (if this share is not less than 0.0001 gold coin).
- 60% - to the fund for the development of the technical base of the project.