Clothes are used by clones to increase Intent and Stamina, as well as to surrender clones to the state. Clothing creation is available in special ateliers in principalities and settlements. Learn more about the cost of making clothes and bonuses here .
Clothes can be bought or sold at the fair.
Table. Appearance, face value, and use of clothing
|Name||Type||Nominal price (gold)||Options for use|
|Cloak of an exile||1,062||Worn to surrender a clone for dependency|
|Clothes of an artisan||1,062||Worn by artisans to gain intention and endurance|
|Clothes of a peasant||1,5744||Worn by peasants to gain intent and endurance|
|Clothes of a bourgeois||1,843||Worn by burghers to gain intent and endurance|
|Clothes of a merchant||3,405||Worn by merchants to gain intent and endurance|
|Baron's Clothes||5,81||Worn by barons to gain intent and endurance|
|The Count's Clothes||7,934||Wearing Counts to Gain Intent and Endurance|
|Clothes of an emperor||9,62||Worn by emperors to gain intention and endurance|