Repairing the Principality
All principalities on Clone Earth are in need of periodic repairs. Since 1001 days from the time of its construction, the Principality has needed to be repaired every 30 days. Repair of the principality is possible only with tertiary resource types. The cost of repairing each of your principalities depends on how many principalities are in total on the player's account.
Table. The cost of repairing each princedom, depending on the total number of princedoms on the account
|Resource/Number of Principalities||Up to and including 2||3 to 5 inclusive||6 to 10 inclusive||From 11|
You do not have to control the repair of the building yourself, because there is an automatic repair function.
Table. Automatic repair of the Principality
|Automatic purchase of a resource for repairs||-|
|Maximum automatic purchase price||-|
If the principality is not repaired, the collectors will not be able to deliver securities dividends to the principality's treasury. Missing dividends will be sent to the state vault.
An unrepaired principality cannot be put up for sale at a Principality Auction. If the principality, being put up for auction, has not been repaired in time, it will be withdrawn from the sale.
The production of goods and products in the factories of the unrepaired principality is unavailable.
If the user's account has at least one unrepaired principality, you will not be able to place a lot on the Currency Exchange of the Trade Guild.
If the principality is not repaired for a long time, every 30 days the total cost of repair increases. For example, if there have been no repairs for two months, the cost will be double, three months - triple, and so on.
When calculating the evaluation of a clone's property and the evaluation of a player's account, the unrepaired principality is not taken into account.