Imported weapons
Here anyone (clone with "craftsman" status or higher) can purchase a high-precision imported weapon (for security work, robberies, tournaments, etc.)
The imported one has an additional characteristic - "basic accuracy", which is an additional bonus to the hit probability.
- The double-barreled and triple-barreled rifles have the peculiarity that they fire several shots one after the other, according to the number of barrels and the availability of ammunition. The accrual of "military knowledge" is for each shot separately;
- The scimitar also has a peculiarity: its owner strikes two consecutive blows, not giving his opponent a moment's hesitation. The accrual of "knowledge of warfare" is for each strike separately.
Other weapons can be purchased at the Armory or Arms Exchange.
A detailed description of the characteristics of all imported weapons is given below.
Double-barrel rifle 
- Firearms.
- Durability: 20,000 rounds.
- Damage: 13 to 25 points.
- Ammunition in the kit: 20.
- Shots per turn: 2.
- Basic accuracy: 8%.
- The "Salt Cartridge" shot removes 1 unit of the weapon's toughness.
- The "live round" shot removes 10 units of weapon strength.
Three-barrel rifle 
- Firearms.
- Durability: 30,000 rounds.
- Damage: 14 to 22 points.
- Ammunition in the kit: 30.
- Shots per turn: 3.
- Basic accuracy: 7%.
- The "Salt Cartridge" shot removes 1 unit of the weapon's toughness.
- The "live round" shot removes 10 units of weapon strength.
Sniper rifle 
- Firearms.
- Durability: 10,000 rounds.
- Damage: 35 to 60 points.
- Ammunition in the kit: 15.
- Basic accuracy: 25%.
- The "Salt Cartridge" shot removes 1 unit of the weapon's toughness.
- The "live round" shot removes 10 units of weapon strength.
Scimitar 
- Cold weapons.
- Durability: 24,000 strokes.
- Damage: 18 to 28 points.
- Attacks per turn: 2.
- Basic accuracy: 10%.
Katana 
- Cold weapons.
- Durability: 6,000 strokes.
- Damage: 45 to 70 points.
- Basic accuracy: 15%.