Can any economic project exist without trade relationships between users? The question is rhetorical. On the expanses of our virtual world for sale are almost a thousand different types of resources, various clothing, military equipment and even animals! To trade in the game uses several sites:
- Trade Guild. Here you can buy or sell different kinds of resources, gems and crops. In addition, there are options for placing buy and sell orders, viewing the daily turnover, viewing the number of different goods and many other useful features. Throughout the 15 years of the project's development, the balance of different types of resources in the game is constantly changing, which leads to volatility in the market. Isn't volatility a trader's best friend?
- Fair. At the fair you can buy and sell various clothes, hunting resources, elixirs, artifacts and more. The interface is very similar to that of a commodity exchange.
- State Farm. Buy, sell, and mate animals on a state farm. There are separate sections for different kinds of animals (chickens, cows, pigs, and dragons).
- Trader Rating. If you have experience as a trader or want to acquire it, trading is exactly what you need. Buy and sell resources, make a great trade turnover - and you are sure to become a truly great trader and immortalize his name on the Board of Honor, and at the same time and make a profit!
These are the main trading platforms, where tens of thousands of transactions are made every day. In addition to these, there are smaller and less popular flea markets, auctions, and arms exchanges.