Jobs for tramps
In this section, the youngest resident of the Clone Earth, a Rogue clone, can find a job, provided he is the only clone on the account.
Your clone can receive three types of assignments - for the servant, for the slaughterer and for the builder.
Table Vagrant Labor Activities
Parameter/Task type | For the Servants | For the Slaughterman. | For the Builder |
---|---|---|---|
Your employer | Inhabitants of the Land of Clones | Meat factory | Inhabitants of the Land of Clones |
Required clone status | Tramp (the only clone on the account) | Tramp (the only clone on the account) | Tramp (the only clone on the account) |
It is necessary to have | - | At least 1 unit of butcher knowledge | At least 10 experience units. |
Time to complete one task | 60 minutes | 15 minutes | 60 minutes |
Amount of payment per task | Established by the employer | 0,0001 | Established by the employer |
Source of payment | The master of the house set the fund and price of the task for the servants | Players delivered chickens, pigs, or cattle to the Meat Factory for processing | The owner of the house under construction set the fund and the price of the task for the builders |
Can be combined with other types of tasks | + | + | + |
Can be combined with work at state enterprises | + | - | - |
Max. workforce | ∞ | 1000 | ∞ |
The way to get jobs | Automatically | Automatically | Automatically |
Butcher's knowledge can be obtained by exchanging experience for them. Experience can be earned by getting a part-time job at one of the state-owned enterprises:
- Sawmill.
- Mill.
- Quarry.
- Mine.
Receiving Jobs
In order to get any job, Tramp needs to get on the job queue: available directly from the job page. Further your participation is not required - the clone takes them independently and proceeds to execution - even when you are not at your computer. You sleep - the clone works!
You can do one task from each group at a time.
Payment for the work performed will be credited to your game account immediately after completion of the task.
Additional features
"Tramp" may engage in the following activities:
- Work as an auxiliary worker in one of the state enterprises: sawmill, mill, quarry, mine. In order to do this, he needs to buy the "Cloak of the Utility Worker" at the "Tool Shop".
- Receive shelter and material aid daily at the Shelter.
- Grow flowers on the plot at their dugout and then sell them at the Fair.