Clones of the social status "Tramp" as well as "Peasant" and higher can work at the Mill.
The clone requires a working tool to work:
- Worker's caftan (for the unskilled worker).
- Sickle (for plowman, brigadier and miller).
A clone can only hold one position at a given company. Work at the Mill can be combined with work at other state enterprises (except the Meat Factory).
The position "Utility Worker" is only for Rogues. You can only work as an unskilled laborer at one company. Beginning with the Craftsman status, clones can no longer get a job there. The vagabond will immediately get rid of the caftan and will be dismissed from the auxiliary workers when his status is upgraded. Note that if the tramp is an additional (not the only) clone on your account, then buy a caftan and get a part-time worker, he also can not.
Peasants and higher status clones begin their careers at the Mill with the position of Plowman. If you meet the requirements for a higher position, the clone will automatically be promoted to that position.
While working in this enterprise, the clone consumes one standard of endurance according to his social status. If a clone combines several jobs, the stamina consumption is summed up for all jobs. If a clone lacks the stamina to perform his duties, he will fail and thus will not receive pay and experience units. In this case, the strength of the tool is not consumed, and a reprimand is entered in the personal work book. If an employee is reprimanded for three consecutive days in a given position, he or she will be fired. You can resign from the Mill at any time of your choosing.
All Mill employees (excluding unskilled workers) are paid daily at the time of payroll (after 00:00 GMT) in two instalments:
- Permanent salary (fixed payment, its own for each position, + daily enterprise bonus).
- Additional Bonus.
Also, your clone will be credited daily experience units, their number depends on the position held.
For detailed information on each position, see the company page (hover over the job title).
A company bonus can increase your regular salary. Every day, the state contributes to the Mill's bonus fund:
- 6% of the discount from the exchanges (commodity / stock / fair).
- 2% on sales at the gun shop.
- 2% on the sale of guns to outlaws.
- 9% from gun sales at the Imported Weapons Auction. A percentage is charged on the price for which the weapon was sold if it was sold for gold (i.e., if the item was sold for a resource, there will be no deduction).
- 4% of the commission from sales at the Arms Exchange.
At the end of the working day, the accumulated fund is divided equally among all employees of the enterprise, except for the day laborers. The amount received is added to the employee's fixed salary. Remember that amounts less than 0.0001 gold coins cannot be credited.
In addition to the company's salary and bonus, Mill employees (other than helpers) may receive bonuses. The amount of the bonus depends on the amount of "Agrarian Knowledge" a clone has. The more knowledge - the higher his bonus will be. If a clone has 0 knowledge or not enough knowledge to receive the minimum payout (0.0001 gold coin), the clone will not receive a bonus that day.
"Agrarian knowledge" can be acquired by exchanging for it "Experience", "Judgment" or "Charisma" at the University, as well as by using magic artifacts.
Every day, the state contributes to the Mill's award fund:
- 3% of the Trade Guild's sales commissions.
- 2% of the state's profits from tourism activities on the Real Clone Earth.
- 2% of the income from teaching the Intent characteristic at the University.
At the end of each work day, the Mill's accumulated bonus fund is paid out in three installments:
- 40% of the fund to all ploughmen, in proportion to the amount of "Agrarian Knowledge" of each clone.
- 30% of the fund to all brigadiers, in proportion to the number of "Agrarian Knowledge" of each clone.
- 30% of the fund to all millers, in proportion to the number of Agrarian Knowledge of each clone.
Each position has a different number of job openings. This amount is calculated according to the following rules:
- The number of jobs for the plowman position is unlimited.
- There is one foreman per 100 ploughmen.
- There is one miller per 10 brigadiers.
Recalculation of employees, transfer from position to position and opening of new vacancies in higher positions takes place at the calculation time (after 00:00 GMT).
Also, during the working day one or more of the already occupied positions may become vacant (if the clone resigns or is dismissed for other reasons). In this case, the company will display available seats.
In the event that the number of subordinate employees is insufficient to support one of the leadership positions, the reverse process is provided: the vacancy will be closed at the calculated time. In this case, the employee with the minimum amount of "Agrarian Knowledge" will be transferred to a lower position.
Your clone must meet the following requirements in order to hold a higher position:
- Have the necessary social status (or higher).
- Have "Agrarian Knowledge" more than the worst employee in the superior position.
If these conditions are met, your clone will be promoted at the end of the day, and the clone who held it before will be moved down a notch. Note that promotion can occur even when the clone lacks the tool needed to work in a higher position. In this case, the clone will be promoted, but due to the lack of a tool will not be able to perform his duties and will receive a corresponding reprimand in his personal employment book. If a clone is reprimanded for three days in a row, he will be fired.
A clone's higher social status does not increase the chance of being promoted to a higher position. It only determines the possibility of holding a particular position. Only the level of special knowledge affects the promotion.
Notice! You can temporarily increase the amount of "Agrarian Knowledge" by putting the appropriate magic artifacts on the clone. If you use them correctly, you can very significantly increase the chances of a clone to be promoted!
Warning. It is forbidden to manipulate artifacts in order to obtain bonus special knowledge without reducing the strength of artifacts in the scheduled time.