The production of resources in their own enterprises is one of the advantages obtained in the development of the settlement. Four basic (primary) resources are available: wood, grains, stone, and iron.
To start producing resources, you not only need to develop a corresponding enterprise, but also to hire workers (or employ your own clones there). Each employee produces 1 unit of product per day at the enterprise where he works. The maximum number of jobs depends on the level of development of enterprises.
Products are produced by clone workers at the beginning of the work day, after which they are stored at the factory and available for redemption within 24 hours of their production. After this time, the old products become unavailable for redemption, and new products are produced.
The owner of the settlement can control the number of available jobs in each enterprise (and therefore the number of products produced) by setting the required value on the Base Resource → Primary Production page. The minimum number of employees can work at the enterprise, the maximum is determined by the current level of development of the enterprise.
After building a settlement, you get to open 4 main production enterprises that produce various resources:
- Sawmill (production of wood).
- Mill (production of cereals).
- Quarry (production of stone).
- Mine (production of iron).
There are a total of 4 levels of each enterprise at each level of settlement development (i.e., 4 levels in the manor, 4 levels in the village, and so on). You can build and develop enterprises gradually, it is not necessary to open all the enterprises of the first level at once. The higher the level of development of each enterprise, the greater the number of clones that can work in it, and, accordingly, the more resources can be produced there. Remember that in order to increase the level of development of the settlement, it is necessary to maximize the development of all businesses at the current level.
The cost of developing each level of a particular enterprise depends on the level of development of the settlement.
Table. The cost of building a Sawmill in settlements of different levels of development
Table. The cost of building Quarry in settlements of different levels of development
Table. The cost of building the Mill in settlements of different levels of development
Table. The cost of building a mine in settlements of different levels of development
After the construction of enterprises for the extraction of primary resources on them you can arrange a certain number of clones, which depends on the level of development of the settlement.
Table. Maximum number of employees depending on the type of settlement.
|Employees/level of development||Estate||Village||City||Megacity|
|Maximum number of employees||40||125||250||450|
When you build the very first level of the enterprise, it has 10 places available for workers. If the enterprise level is further increased, jobs do not increase immediately, but are opened according to the general rules (see chapter § Production and processing of resources in the settlement → § Jobs in enterprises in the settlement and wages → § Terms of employment and dismissal).
In your own settlement you also have the opportunity to build recycling factories, where a primary resource can be processed into a secondary resource.
The ability to process resources appears with the level of development "Village" or higher.
Table. Conversion of a primary resource into a secondary resource
|Company||Primary resource||Secondary resource|
|The Mill||Grain||Flour, Combined feed|
Each factory has 4 levels of development at each level of settlement development, for a total of 12 levels. In this case, the level of the factory cannot be higher than the level of the corresponding production enterprise. Development begins at the lowest factory level (I) on the "Village" level (even if your settlement already has a higher level). That is, even if your settlement level is "Megapolis", you need to start with the construction of the first level of the factory of the 12 possible.
The higher the level of the factory, the greater the maximum amount of resource that can be processed per day in that factory (processing limit).
Table. Resource processing limits in the village
|Products||1st level factory||Level 2||Level 3||Level 4|
|Flour/ mixed fodder||50/500||75/750||100/100||125/1250|
Table. Resource recycling limits in the city
|Products||1st level factory||Level 2||Level 3||Level 4|
|Flour/ mixed fodder||175/1750||200/2000||225/2250||250/2500|
Table. Resource recycling limits in a metropolitan area
| | Products | 1st level factory | Level 2 | Level 3 | Level 4 | |: |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------:|:-----------------:|:--------:|:--------:| -------- | | | Processed wood | 300 | 350 | 400 | 450 | | | Processed stone | 300 | 350 | 400 | 450 | | | Flour/ mixed fodder | 300/3000 | 350/3500 | 400/4000 | 450/4500 | | | Processed iron | 30 | 35 | 40 | 45 |
Depending on the current level of each factory, processing of the resource may be at a loss.
- When processing in a village, 1.67 units of the corresponding primary resource must be expended to produce 1 unit of processed stone/wood/iron, and 1.67/0.17 units of cereal must be expended to produce 1 unit of flour/combined fodder.
- When recycling in a city, 1.25 units of the corresponding primary resource must be spent to produce 1 unit of processed stone/wood/iron, and 1.25/0.13 units of cereal must be spent to produce 1 unit of flour/combi-feed.
- In metropolitan recycling, 1 unit of processed stone/wood/iron requires 1 unit of the corresponding primary resource, and 1 unit of flour/fodder requires 1/0.1 units of cereal.
Factory owners at the "City" level (the last 4 levels of the factory) have the highest profitability of resource processing!
The more advanced your processing factories are, the higher the Technological level of your settlement.
The development of factories is NOT a prerequisite for increasing the level of settlement.
When the products produced have become available at the plant, the owner of the settlement can buy them back. When you redeem the products, gold coins are deducted from the game account, and the products go into the inventory of the clone-owner of the settlement. The redemption price is set at the owner's discretion, but it cannot be lower than the nominal value of the resource (see the nominal price in the Trade Guild).
Depending on your business strategy, the settlement owner has three options:
- Redeem the entire production (workers will be paid in gold coins).
- Not to buy back the products produced in full (workers will be paid in the form of a resource).
- Redeem the products produced only in part (workers will be paid in gold coins and resources in appropriate proportions).
You can redeem products manually - in whole or in part. You can also activate the automatic daily redemption feature at each facility on the Basic Resource → Primary Production page so you don't have to worry about it on a daily basis. The automatic daily redemption function is triggered immediately after production and only if you have enough gold coins on your game account. In automatic mode, you can redeem only the entire resource produced, partial redemption is not possible.
In case the products at the enterprise are bought out completely, the number of places for employment at this enterprise will increase on the next day. If the production is not redeemed in full - the number of seats will be reduced. Full redemption is considered when the number of units redeemed equals the number of employees employed.
50% of the cost of gold coins for the redemption of production is automatically given to employees of the company as a salary. The remaining 50% goes to the state, which, in turn, pays it into various monetary funds.