Clone Land is a dynamically developing state. A huge number of clones live here, and new houses of varying capacity and comfort are being built. Their owners - investors, create for themselves a source of additional income through the rental of houses, obtaining subsidies. The state allocates free land for each house (depending on the level of the house). This is another revenue stream for property owners. Land can be cultivated by clones of peasant status and above, growing a variety of crops. Each house is equipped with a safe - its size depends on the level of the house. It's a good time to buy securities and receive daily dividends on them, which will go into the safe at home. You can keep a chicken farm on the property. If you have built a castle with a cave for a dragon, then you can become the owner of a reptile that has an instinct for gold... That's how much opportunity the state presents for homeowners.
When calculating the value of a clone's property and the value of a player's account, the value of the built house and its development systems is taken into account with an increased coefficient of 1.2 (relative to the cost of building, expressed in gold coins; the value of resources is taken into account at nominal prices).
Details about real estate in the clone world you will learn in this section.
A clone of artisan status and above can build his own house in the clone world at level 1 or higher (a dugout can be built by a vagabond). Read more
All houses, starting from level 1, require periodic repairs. Repairs are made once every 30 days. Read more
The level of your house determines many factors that affect other game units. Read more
Clones in vagrant status can create dugouts and grow flowers there to familiarize themselves with real estate and farming. Read more
If necessary, the built house can be transferred to another clone in the account. Read more
Living in a house gives a clone many different benefits. Read more
If you do not plan to inhabit your own clones in houses, you can rent them out to other players. Read more
If you don't have your own houses but need a place to live, you can rent properties from other players. Read more
Each house has its own treasury, which is replenished from various sources. Read more
To successfully credit the coffers of the house to the game account, it must be protected. You will need guards for this. Read more
Guards, in their spare time from the battles can look for treasure near the house, and if they find it - will be moved to the treasury of the house. Read more
Building a home defense system increases the combat performance of the guards and increases the chance of retaining the treasury. Read more
If your house is level 3 or higher, it comes with basements to contain caught thieves. Read more
The presence of dogs when guarding the house eliminates the possibility of thieves stealing the treasury unnoticed. Read more
If a dragon lives in a castle cave and has a special artifact, you can put it on the castle's defense. Read more
In order to completely eliminate the attack of thieves on the treasury, you can increase the level of social policy at home. Read more
Next to each house there are plots of land on which you can grow a variety of crops. Read more
A servant can speed up various processes in the house. Read more
Homes with a constructed drainage system are marked with a special Guild logo in the form of the letter G on the icon, and their owners receive special payments. Read more
The constructed irrigation system speeds up the process of ripening crops on land plots, which are located near the house. Read more
The dragon resting platforms allow the flying dragon to stop for a rest, for which the ancient reptiles leave gold coins for the homeowner.
In castles available to build special caves in which dragons can live.
Answers to common questions.