Property Repair
All real estate on Clone Earth, except dugouts, needs periodic repairs every 30 days. The countdown to the date of the first repair begins from the date construction begins (not the date it is completed). All properties are repaired in the estimated hour.
Repair cost
Home repairs are made by primary and tertiary resources, depending on the type of home. The cost of repairs for all types of houses is different and depends on the level of the house.
Water needed for repairs can be transported through portals from the Conquered Lands server or can be purchased from the Trade Guild.
Level 1-3 house
Costs / Home Level | 1 | 2 | 3 |
---|---|---|---|
![]() | 6 | 10 | 10 |
![]() | 1 | 2 | 3 |
![]() | 1 | 2 | 3 |
![]() | 1 | 2 | 3 |
Level 4-9 house
Costs / Home Level | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|
![]() | 15 | 16 | 20 | 21 | 22 | 23 |
![]() | 4 | 5 | 6 | 7 | 8 | 9 |
![]() | 4 | 0 | 1 | 1 | 1 | 1 |
![]() | 5 | 0 | 1 | 1 | 2 | 2 |
![]() | 3 | 1 | 2 | 3 | 2 | 4 |
![]() | 1 | 1 | 2 | 4 | 3 | 5 |
![]() | - | 1 | 1 | 1 | 1 | 1 |
![]() | - | 1 | 1 | 1 | 2 | 2 |
![]() | - | 1 | 2 | 3 | 2 | 4 |
![]() | - | 2 | 2 | 4 | 4 | 5 |
![]() | - | - | - | - | - | - |
![]() | - | 1 | 1 | 1 | 1 | 1 |
![]() | - | 1 | - | 1 | 3 | 1 |
![]() | 1 | 1 | 3 | 2 | - | 5 |
Level 10-17 house
Costs / Home Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
---|---|---|---|---|---|---|---|---|
![]() | 24 | 25 | 26 | 28 | 29 | 22 | 15 | 20 |
![]() | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
![]() | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() | 2 | 2 | 1 | 2 | 1 | 2 | 2 | 2 |
![]() | 3 | 3 | 2 | 4 | 1 | 2 | 3 | 3 |
![]() | 5 | 4 | 4 | 4 | 4 | 2 | 4 | 4 |
![]() | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() | 2 | 2 | 1 | 2 | 1 | 2 | 2 | 2 |
![]() | 3 | 3 | 2 | 4 | 1 | 2 | 3 | 3 |
![]() | 5 | 4 | 4 | 4 | 5 | 2 | 4 | 5 |
![]() | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
![]() | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
![]() | - | - | 3 | 3 | 1 | 1 | 4 | 4 |
![]() | 1 | 3 | - | - | 4 | 6 | 2 | 3 |
Level 18-24 house
Costs / Home Level | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|
![]() | 21 | 18 | 20 | 15 | 10 | 10 | 7 |
![]() | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
![]() | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
![]() | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
![]() | 4 | 5 | 3 | 3 | 3 | 3 | 3 |
![]() | 6 | 5 | 2 | 2 | 2 | 6 | - |
![]() | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
![]() | 2 | 2 | 3 | 3 | 3 | 3 | 3 |
![]() | 4 | 5 | 3 | 3 | 3 | 3 | 3 |
![]() | 6 | 5 | 2 | 1 | 2 | 6 | - |
![]() | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
![]() | 2 | 2 | 2 | 1 | 2 | 2 | 3 |
![]() | 4 | 7 | 6 | 2 | 2 | 3 | 4 |
![]() | 4 | - | 4 | 9 | 7 | 6 | 3 |
Level 25-31 house
Costs / Home Level | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|
![]() | 14 | 18 | 16 | 19 | 17 | 6 | 10 |
![]() | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
![]() | 2 | 3 | 3 | 3 | 3 | 3 | 3 |
![]() | 3 | 2 | 3 | 4 | 4 | 4 | 4 |
![]() | 3 | 2 | 2 | 4 | 5 | 4 | 3 |
![]() | 3 | 2 | 2 | 4 | 5 | 2 | 3 |
![]() | 2 | 3 | 3 | 3 | 3 | 3 | 3 |
![]() | 3 | 2 | 3 | 4 | 4 | 4 | 4 |
![]() | 3 | 2 | 2 | 4 | 5 | 4 | 3 |
![]() | 4 | 2 | 2 | 4 | 5 | 2 | 3 |
![]() | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
![]() | 3 | 3 | 3 | 2 | 2 | 3 | 3 |
![]() | 2 | 6 | 5 | 4 | 3 | 2 | 5 |
![]() | 7 | - | 3 | - | 3 | 5 | - |
Level 32-40 house
Costs / Home Level | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|
![]() | 19 | 14 | 15 | 24 | 26 | 19 | 13 | 17 | 18 |
![]() | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
![]() | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
![]() | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
![]() | 3 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 6 |
![]() | 4 | 3 | 2 | 6 | 5 | 6 | 6 | 3 | 5 |
![]() | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
![]() | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
![]() | 3 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 6 |
![]() | 3 | 4 | 3 | 5 | 6 | 5 | 6 | 3 | 5 |
![]() | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
![]() | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
![]() | 3 | 4 | 5 | 4 | 3 | 4 | 4 | 3 | 4 |
![]() | 4 | 4 | 3 | 4 | 7 | 7 | 5 | 8 | 7 |
Level 41-50 house
Costs / Home Level | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
---|---|---|---|---|---|---|---|---|---|---|
![]() | 19 | 30 | 31 | 36 | 35 | 21 | 21 | 27 | 25 | 29 |
![]() | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
![]() | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
![]() | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
![]() | 4 | 4 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 |
![]() | 5 | 3 | 2 | 2 | 3 | 4 | 3 | 4 | 4 | 5 |
![]() | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
![]() | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
![]() | 4 | 4 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 |
![]() | 5 | 3 | 2 | 3 | 3 | 4 | 4 | 3 | 4 | 6 |
![]() | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
![]() | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
![]() | 7 | 2 | 4 | 3 | 3 | 4 | 4 | 2 | 5 | 5 |
![]() | 2 | 7 | - | 2 | 3 | 3 | 8 | 2 | 3 | 3 |
You do not have to control the repair of the building yourself, because there is an automatic repair function.
Table. Automatic real estate repair
Functionality | Availability |
---|---|
Automatic repair | + |
Automatic purchase of a resource for repairs | - |
Maximum automatic purchase price | - |
Consequences of unrepaired real estate
If the house is not repaired in time, it is forbidden to rent in it for safety reasons.
Because of the difficulty of accessing a broken building, collectors stop delivering to the coffers of such a house the monies due: dividends on securities, subsidies from the principality, subsidies from the settlement. The dividend deductions will be lost until the house is repaired, and the subsidy amount will be divided and paid only on the repaired houses.
If there is even one broken house on the user's account, it will be impossible to create a lot on the currency exchange in the trading guild. It will also be impossible to assign clones to cultivate the agricultural fields that are near the broken house. In this case, the already processed fields will successfully complete their processing cycle.
If the house is not repaired for a long time, every 30 days the total cost of repair increases. For example, if it has not been repaired for two months, you would need 2 resource sets to repair it, and if it has not been repaired for 10 months, you would need 10 resource sets to repair it.
Home renovations are available on the Investor - Renovations page. Here you can see how many days are left until the next repair of a particular house, or (if the house has not been repaired) how many days ago the previous repair was made. The inscription "N days without repair" means that the previous repair was done N days ago (not that the house broke down N days ago).
Broken real estate is not taken into account when calculating a clone's property score and player account score. Also, a broken house cannot be improved with the Hospitality Elixir - you must first repair the building.