Infrastructure construction
Principalities
Training arena

Training arena

Training arena

The prince has the ability to build the "Training Arena" structure. This facility allows for professional training with the squad, during which the fighters significantly increase their fighting skills. Clones of the princely squad are allowed into the Training Arena who have paid a daily training fee. Payments for training are made for the desired number of days, at a price designated by the prince, and paid daily to the prince. If a clone is dismissed from the ranks of the squad, the gold coins for the training he paid for but did not use will be returned.

There are 5 levels of Training Arena development. The higher the level of the Arena, the greater the number of infantry, cavalry, artillery and naval units that can participate in the exercises, and the professional approach to the exercises conducted grows.

General rules for any level arena

  • Possibility of automatic repair.
  • If it is time for repairs and the arena is not repaired, the training process is stopped.
  • The arena can not be repaired, but immediately reconstructed into a new, higher level (if the level of the Principality allows).

Building and repairing the arena

Level 1 Arena

Capabilities and Features:

  • Can build: a principality with a technological level greater than or equal to 2,000 units.
  • Training up to 100 clones/day, possible number of kvass bottles consumed by fighter during training = 1.
  • Repair: Every 15 days.

The resources needed to build and repair are shown in the table below.

Table. Building and repairing the Level 1 Training Arena

ResourceBuildingRepair
Iron Iron10025
Sand Sand400100
Stone Stone1000250
Wood Wood1000250

Level 2 Arena

Capabilities and Features:

  • Can build: a principality with a technological level greater than or equal to 5000 units.
  • Training up to 200 clones/day, possible number of kvass bottles consumed by a fighter during training = 2.
  • Repair: Every 18 days.

The resources needed to build and repair are shown in the table below.

Table. Building and repairing the Level 2 Training Arena

ResourceBuildingRepair
Processed iron Processed iron18045
Sand Sand720200
Processed stone Processed stone1800450
Processed wood Processed wood1800450

Level 3 Arena

Capabilities and Features:

  • Can build: a principality with a technological level greater than or equal to 10,000 units.
  • Training up to 400 clones/day, possible number of kvass bottles consumed by fighter during training = 3.
  • Repair: Every 21 days.

The resources needed to build and repair are shown in the table below.

Table. Building and repairing the Level 3 Training Arena

ResourceBuildingRepair
Wood beam Wood beam1000250
Edged board Edged board2000500
Mounting rail Mounting rail40001000
Wood lining Wood lining80002000
Foundation block Foundation block1000250
Overlap block Overlap block2000500
Facing plate Facing plate40001000
Brick Brick80002000
Channel Channel10025
Girders Girders20050
Corner Corner400200
Fittings Fittings800200
Sand Sand128080

Level 4 Arena

Capabilities and Features:

  • Can build: a principality with a technological level greater than or equal to 15,000 units.
  • Training up to 500 clones/day, possible number of kvass bottles consumed by a fighter during training = 4.
  • Repair: Every 25 days.

The resources needed to build and repair are shown in the table below.

Table. Building and repairing the Level 4 Training Arena

ResourceBuildingRepair
Sand Sand50001200

Level 5 Arena

Capabilities and Features:

  • Can build: a principality with a technological level greater than or equal to 25,000 units.
  • Training up to 800 clones/day, possible number of kvass bottles consumed by a fighter during training = 5.
  • Repair: Every 30 days.

The resources needed to build and repair are shown in the table below.

Table. Building and repairing the Level 5 Training Arena

ResourceBuildingRepair
Oil products Nefteprodukt350009000

You do not have to control the repair of the building yourself, because there is an automatic repair function.

Table. Automatic repair of the Training Arena

FunctionalityAvailability
Automatic repair+
Automatic purchase of a resource for repairs-
Maximum automatic purchase price-

Bonuses from building

The following indicators depend on the level of the Arena:

  • Maximum number of fighters training daily.
  • The maximum amount of kvass consumed by fighters during training (gaining additional units of military knowledge or military initiative - their choice).
  • The number of units of the "Military Knowledge Bonus" trait that clones get during training.
  • The ability of the princely squad in actual combat to recognize the enemy dummies used by the Webmen's army to deceive the army.

The druzhina's ability to recognize the enemy's dummies

In battles involving the princely squad, fighters can engage in combat with the moulages that the enemy leaves on the battlefield. This is a negative phenomenon, as the extraction for such a battle will be zero.

Depending on the level of the arena, the chance of detecting moulages and not engaging them increases.

Table. Effect of the arena on the chances of detecting a dummy in combat

Arena levelChance of recognizing dummies (%)
There is no arena or it is broken60
170
275
380
485
590
"Statue of the Warrior" V level + arena of any level100%