Hunting acreage
The lands of the principality do not stand idle. A variety of hunting grounds with a variety of game can be discovered in vast areas. By developing hunting grounds in his duchy, the prince increases its technological level, as the state value of all built grounds (in gold coins) is added to the technological level of the duchy.
Buying land
Table. Cost of buying land
Acreage type | Beast species | Cost in gold coins ![]() | Cost in resources |
---|---|---|---|
![]() | ![]() | 4 | 50 ![]() |
![]() | ![]() | 8 | 50 ![]() |
![]() | ![]() | 20 | 50 ![]() |
![]() | ![]() | 40 | 50 ![]() |
![]() | ![]() | 80 | 50 ![]() |
![]() | ![]() | 100 | 20 ![]() ![]() |
![]() | ![]() | 125 | 25 ![]() ![]() |
A certain number of animals can be placed in one area, which the prince procures from the state reserve. The more sites of each type in the principality, the more animals can be kept in them at the same time and the more animals are available for shooting by hunters per day.
Daily limit of animals
Each day a prince can procure the maximum number of beasts, which is three times the size of his land.
Table. Capacity and limits of animals in the grounds
Acreage type | Capacity | Daily maximum |
---|---|---|
![]() | 40 ![]() | 120 ![]() |
![]() | 40 ![]() | 120 ![]() |
![]() | 80 ![]() | 240 ![]() |
![]() | 80 ![]() | 240 ![]() |
![]() | 70 ![]() | 210 ![]() |
![]() | 60 ![]() | 180 ![]() |
![]() | 60 ![]() | 180 ![]() |
Cost of animals
Depending on the type of the animal - varying its value in the reserve.
Table. The cost of buying animals at the site
Beast species | The cost of the beast (gold) ![]() |
---|---|
![]() | 0,001 |
![]() | 0,002 |
![]() | 0,0045 |
![]() | 0,007 |
![]() | 0,01 |
![]() | 0,02 |
![]() | 0,03 |
If necessary, the prince can set up automatic purchase of a beast in the reserve, but not more than the maximum possible number per day.
The number of lands of each type is limited and depends on the current technological level of the principality. This amount can be calculated using the formula (rounding down the fractional result):
Q = L / (P - 4),
Where:
- Q - the number of lands available to the principality;
- L is the technological level of the principality;
- P - the value of one site of this type in gold coins.
Hunter limits
A limited number of hunters may hunt in the principality at any one time: no more than 8 in each area.
Calculation examples
Calculation of the amount of land:
Suppose a principality has a technological level equal to 1,500 units. The prince wants to calculate how much Dubrava-type land he can build. The land of this type has a value of 8 gold coins. Thus, no more than K = 1500 / (8 - 4) = 46 "Dubrava" type lands can be built in the principality.
Calculation of the number of hunters:
Suppose a prince built 10 Spruceman-type lands. No more than 80 hunters can hunt in the spruce forest at a time.
Prince's income from hunting on his lands
The prince receives income from every shot fired by hunters in his territory. Namely, 50% of the cost of ammunition expended by hunters on that day. This income is credited to the prince on the game account once a day.
The prince may assign rewards (bonuses) to all hunters on a particular beast. In this case, hunters will be automatically returned gold coins ranging from 1 to 95%. The prince's income from the hunter's shots minus the prince's expenses for the purchase of the animal from the reserve which the hunter got. The prince's profits and bonuses to each hunter are calculated for each 15-minute hunting cycle during which ammunition was expended and the animal was taken. If the profit for the current cycle is less than or equal to 0, bonuses are not paid.
Hunting statistics for the last day, month or all time are available on the "Profitability" page.