Infrastructure construction
Industrial factories
Atelier

Atelier

Atelier

The atelier can sew a variety of protective and casual clothing for your clones.

They can open their own tannery:

  • A prince who improved all the processing and military enterprises of the principality to Level 2.
  • The owner of the settlement of the minimum level of development "City".

Cost of construction

Table. Cost of building a tannery

ResourceQuantity
Golden Gold5
Wood beam Wood beam170
Edged board Edged board340
Mounting rail Mounting rail680
Wood lining Wood lining1360
Foundation block Foundation block170
Overlap block Overlap block340
Facing plate Facing plate680
Brick Brick1360
Channel Channel17
Girders Girders34
Corner Corner68
Fittings Fittings136
Flour Flour250

Repair

Atelier does not need periodic repairs.

Production

The atelier carries out sewing of the following products:

  • Daily clothing made of linen fiber for clones (restores stamina);
  • Special Exile Cloak (for rejecting a clone);
  • Unloading vests (for combat operations);
  • Protective leather clothing: cloaks, jackets, vests (used to reduce damage from salt and live rounds and blows by edged weapons in combat).

Table. Daily Clothes for Clones

Type of clothingProduction cost per setWear bonuses (per day)Level
Clothes of an artisanClothes of an artisanFlax10 kg of flax + Золотой0.5 goldIntention+1 unit of intent + Выносливость0.2 stamina1
Clothes of a peasantClothes of a peasantFlax12 kg of flax + Золотой0.5 goldIntention+1 unit of intent + Выносливость0.25 stamina2
Clothes of a bourgeoisClothes of a bourgeoisFlax15 kg of flax + Золотой1 goldIntention+1 unit of intent + Выносливость0.3 stamina3
Clothes of a merchantClothes of a merchantFlax25 kg of flax + Золотой2 goldIntention+1 unit of intent + Выносливость0.35 stamina4
Baron's ClothesBaron's ClothesFlax50 kg of flax + Золотой3 goldIntention+1 unit of intent + Выносливость0.4 stamina5
The Count's ClothesThe Count's ClothesFlax70 kg of flax + Золотой4 goldIntention+1 unit of intent + Выносливость0.45 stamina6
Clothes of an emperorClothes of an emperorFlax100 kg of flax + Золотой4 goldIntention+1 unit of intention + Выносливость0.57

Clothing Production Cloak of the Exile:

The cost of producing clothing Cloak of the Exile:** 10 kg of linen + 0.5 gold

Table. Protective Clothing for Clones

Type of clothingProduction cost per setProtective propertiesDurability
Leather vestLeather vestCalf leather1/8 calfskin + Золотой0.125 goldThe vest reduces the damage received in combat by 6-12% from a salt shot, by 1-5% from a blow with an edged weapon, and by 3-7% from live ammo and nukes3000
Leather jacketLeather jacketCalf leather1/4 calfskin + Золотой0.25 goldThe jacket reduces the damage received in combat by 15-25% from a salt shot, by 5-10% from a blow with an edged weapon, and by 7-13% from live ammo and nukes5000
Leather raincoatLeather raincoatCalf leather1/2 calfskin + Золотой0.5 goldThe cloak reduces the damage received in combat by 30-50% from a salt shot, by 10-20% from a blow with an edged weapon, and by 10-25% from live ammo and nukes.10 000
Samurai Leather CloakSamurai Leather CloakCalf leather1 calfskin + Железо1 iron + Золотой1 goldThe Samurai Cloak reduces combat damage from salt shots by 30-80%, from stabbing with edged weapons by 10-40%, and from live ammo and nukes by 10-50%.10 000
Leather cloak made of dragon scalesLeather cloak made of dragon scalesCalf leather1 calfskin + Чешуя дракона100 dragon scales + Золотой1.5 goldThe cloak of dragon scales decreases the damage received in combat by 80-100% from a salt shot, by 80-100% from a blow with an edged weapon, by 70-100% from live ammunition and nukes, and by 85-95% from dragon fire.15 000

Production of off-loading vests:

The production cost of the unloading vest: 12 linen + 0.5 gold.

Production limits

A limited number of garments can be sewn in the atelier on a daily basis, depending on the type of garment:

  • Casual wear. In a day you can sew a certain number of units of men's and women's clothing (the total level of not more than 7 units)
  • Special Exile Cloak. In a day you can sew no more than 10 pieces of such clothing.
  • Unloading vests. No more than 3 unloading vests can be produced per day.
  • Protective leather clothing. Only one calfskin can be ordered for cutting per day, from which a certain number of things can be sewn (based on the table above).

You can turn on the automatic sewing function. In this case, sewing (if you have the original materials) will take place every day at the calculated time, even if you do not go to the account.