Table. Cost of training a craftsman in the sciences to become a peasant
Go to university first - the Psychology of Success section is for peasants now available to you!
You've become a much more important figure, so the government subsidies will be higher for you.
Now you have the right to build your own settlement - an estate. Over time, it will grow into a magnificent metropolis.
The peasant, with all the capabilities of a craftsman, can also carry out labor activities:
- Plowman, foreman in the mill.
- Sister of Charity at Nochlezhka.
- Jeweler in the Jewelry Workshop.
- Jeweler at the Cutting Factory.
- Senior sailor in Porto.
- Carpenter, Carpenter Brigadier at the Shipyard (special conditions of employment).
- Artilleryman in the Princely Squadron, Bandit Army.
- Master foundry worker, head of the shop at the Steel-Rolling Plant.
- Physician, head of department at the Hospital.
- Ensign, Midshipman, Midshipman of the Corps of the Order of Military Affairs.
- Mower in private enterprises.
- Cultivation of crops and cultivation of 1 acre of land.
- Building an estate, developing it into a village.
- Keeping a chicken farm to a maximum of 40 heads.
- Keeping cattle, maximum 3 animals.
- Keeping pigs, maximum 3 animals.
- The beginning of a military career (gaining ranks).
The possibilities of its own settlement - the construction and development of their own manufacturing and processing enterprises. Production of timber, stone and ore, cereals, flour, mixed fodder, treated wood, stone, iron. Possibility of own orders at the state resource processing factory (timber, blocks, rebar and other building materials).
Your own gold mines and the daily mining of gold by your clone miners!!! Note, now it makes sense for you to create more clones. All of them will be able to work in your enterprises.
If you build a settlement, you start a managerial job. You can hire workers for your enterprises - your clones or the clones of other players - as you wish! Residents of your settlement, if you wish, can pay social subsidies (in your name - the city planner). For the development of your community you can attract developers, create your own programs and conditions for them - everything is in your hands.
Feel free to ask questions in the forum or in the game chat.
At the same time, you will begin to receive additional subsidies from the state, from the prince and from the town governor - on whose territory you will create your settlement (manor). You can also found your own principality (this requires the next social status - burgher).
The built estate has small production enterprises (small businesses). You can develop your enterprises and gradually the estate will become a village, and then a city, or a megalopolis with powerful manufacturing plants.
The social stratum "peasant" provides the opportunity to engage in their own farming and livestock breeding.
In our state, each built home is allocated an allotment of land. Peasants can cultivate this land and get crops.
On these plots of land, you can grow a variety of products - from fodder for livestock to a variety of vegetable crops to feed the clones.
If you have animals - cows, pigs - you can feed them with the products of their own production, resulting in milk, meat, manure.
Proper farming will affect the cost of the final product, which you can use both for yourself and for sale.
Now you have the full right to trade on all the trading floors of the state.
Livestock products are in consistently high demand on the commodity exchange because they are the main food of the golden dragons. Dragons are the top of the evolutionary chain of the clone land animal world.
By doing livestock farming, you can participate in various tournaments with prizes in the form of gold coins.
Nominations are varied: - highest milk yield, highest weight of newborn calf, highest number of eggs laid by hens, highest number of chicks hatched…
Boar racing at the Boar Stadium - the stakes, the bitterness of defeat, the jubilation of victory - it's all at your service.
Of course, a peasant can also get a job at state enterprises, in higher-paying positions. The peasant also has access to all the opportunities of the previous social stratum (artisan).
Your current position allows you to not only provide food, but also to generate income. Of course, a couple of peasant hands can't make mountains of gold… As they say in our virtual world - "if a clone brings a nice income, it is better to have two clones.
You could go the way of increasing the size of your clone army… Or you can go further up the social ladder of development - by learning, you can go to the next social layer "Philistines".
A very important characteristic is "Intent.
Wherever you work and whatever you do, the power of intention will increase the quality of any of your skills (increasing the clone's special knowledge).
In order to train Intent, a clone must reside in his own or a rented home. I recommend that you study in detail the ways of developing "Intent," it can help you in the future.
This social stratum can establish its own Principality!
The possibility of cultivating more land, keeping livestock, chickens, pigs several times higher than that of a peasant.
Opportunity to occupy managerial positions in state enterprises, although it should be noted that it will not be easy to get there, it requires experience and knowledge.
All burghers whose age does not exceed 150 days from the birth of the clone receive an additional daily subsidy from the state in the amount of 0.16 gold.
Increase daily income in gold, there are no limits! This requires increasing production volumes, monitoring market needs, and learning to make long-term forecasts. Don't forget, you're already becoming a market participant. Maybe in time you can operate with volumes that can affect market prices.
Who knows, maybe you're the one who will dictate the market prices of this or that product in the future!
So now you're aware of your options. All arising questions do not hesitate to ask the experienced players in the chat room or on the forum.
Remember - not the advice that comes out of a hungry craftsman's mouth is good, but the advice that comes out of the mouth of a nobleman - a wise and successful one.
If you become a burgher, call me! I'll tell you a lot of interesting things!