Intention is one of the forces that exist in the universe. When you have a clear and distinct idea of what you want to achieve, the power of intention opens the way to achieving your goal. And that means that you will get everything that you sincerely desire.
The power of intention must be constantly developed. This trait affects the level of all special knowledge in the clone - it increases its value by the number of units of intent (it has no effect on "Rigging Practice", "Merchant Authority", "Criminal Authority" and "Luck"). The "Intent" characteristic cannot increase the base value of special knowledge by more than two times. It is not possible to exchange knowledge increased by the "intention" characteristic.
If a clone needs to expend knowledge (for example, to get the next military rank ahead of time), he must have the necessary amount of basic knowledge, because it is impossible to use up knowledge given additionally by "intention".
A clone can improve his intention in three ways: in the refectory for stamina and in the university for gold coins. You can train your intention in both ways at once. If you want to learn the Intent trait quickly, even without living in a house, attend a one-on-one tutorial with the NPC.
Training in the refectory
To train Intent, a clone must reside in his own or a rented home and expend additional stamina. A maximum of 5 units of intent can be trained in the Refectory per day.
If a clone has no residence, the "Intent" trait is reduced by 1 unit/day (but not below 0).
Table. Cost of training 1 unit of intent in the refectory
|House level||Staying power|
Castles have one magical property: if a castle has a maximal social policy, then the stamina consumption of a clone living in such a castle will be 3 units.
You can set the number of units of intent that the clone will automatically receive at the end of the day.
Training at the University
The cost of receiving 1 unit of intent at the University is 0.03 gold coins.
From the state university's "teaching intent" income line item is paid:
- 10% - to the treasury of the owners of settlements of the "Megapolis" level (paid in proportion to the level of development of the Megapolis).
- 5% - to the closed treasury of the principalities (paid in proportion to the level of development).
- 10% to principalities, paid in proportion to the level of development.
- 15% to the fund of the Imperial House.
- 15% to the oil era fund.
- 10% - to house owners (to the treasury of the house, paid in proportion to the level of development of the house).
- 10% - to the bonus fund of the main production enterprises - Sawmill, Mill, Quarry, Mine and Oboznaya Artel.
You can set the number of units of intent that the clone will automatically receive at the end of the day. A maximum of 5 units of intent per day can be received in this way at the university.
Example of the "Intent" characteristic
The clone has 100 forestry knowledge, 600 mining knowledge (of which 500 basic knowledge and +100 added with a magic artifact), 2000 military knowledge (of which 1000 basic knowledge and +1000 added with a magic item), and 150 merchant authority.
Suppose a clone has accumulated 50 units of "intent". Accordingly, the value of special knowledge increased by 50: 100 + 50 = 150 Forestry knowledge, 600 + 50 = 650 mining knowledge, 2000 + 50 = 2050 military knowledge, and 150 authority trader (the value has not changed, since the "intention" does not affect this characteristic).
Suppose "Intent" has increased to 900 units. Accordingly, changed the values of the characteristics of the clone: 200 Forestry knowledge (the rate of characteristic can not increase more than 2 times), 1100 mining knowledge (the rate of characteristic can not increase more than 2 times the base value), 2900 military knowledge (1000 +1000 +900) and 150 units of authority merchant (has not changed).