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Dragon Characteristics

Dragon Characteristics

Architectural Wonders and Great Buildings, as well as the Aqueduct, are objects of power for the dragon. Therefore, they can have a favorable effect on the birth of a dragon and subsequently on its development and growth.

When a dragon is born, in its characteristics there are marks about the number of architectural Wonders and Great Buildings of the empire or principality in which it was born, and which had an impact at its birth. Miracles of the Great Spike can also be built in the settlements of the principalities, so they also count. No matter in which settlement of the Duchy your castle with dragon's cave is located, ALL Great Buildings and Wonders of the Duchy (including those built in other settlements within the Duchy) will have an effect on the dragon's characteristics.

The main characteristics of dragons are:

  • Intent (enhancer of all dragon's characteristics);
  • Strength (combat characteristic);
  • Rage (combat characteristic);
  • Flair (the ability to find gold).

Initially, all dragon stats are 100%. If a dragon was born in a principality surrounded by Wonders, megalithic buildings and Great Buildings (buildings of level 5 or higher are counted), each of these structures affects its characteristics as follows:

  • Miracle (Great Spike, Giant Sunflower, or Queen of the Night): Intent +5%;
  • Aqueduct: Intent +5%;
  • Amphitheater: strength +10%;
  • Statue of the Warrior: Fury +10%;
  • Carved Tower: flair +10%.

These coefficients apply to the animal throughout its life. The dragons are affected by no more than 4 buildings of the same type (4 amphitheaters, 4 statues, 4 carved towers).

If a dragon resides in the amber caves of the principality, surrounded by Wonders and Great Buildings (buildings of level 5 or higher are considered), each of these buildings affects its characteristics as follows:

  • Miracle (Great Spike, Giant Sunflower, or Queen of the Night): Intent +5%;
  • Aqueduct: Intent +5%;
  • Amphitheater: strength +10%;
  • Statue of the Warrior: Fury +10%;
  • Carved Tower: flair +10%.

These coefficients apply to an animal during the period when it resides near specified structures (and only in amber caves). The dragons are affected by no more than 4 buildings of the same type (4 amphitheaters, 4 statues, 4 carved towers).

The same coefficients add up. For example, if a dragon was born in a principality with two Wonders and resides in the amber caves of the same principality, its Intent score will be 120%.

The higher the characteristic value, the stronger the dragon's abilities. For example, the higher the "Feeling" value, the more likely the lizard will be able to find a larger stash of gold.